267 cards found.

Gratuitous Violence

Enchantment {2}{R}{R}{R} (5)

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Only the Cabal could make a fight to the death more deadly.



Color Identity: R,Red
Printings:
Onslaught (Rare)

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Great Hart

Creature Elk   2 / 4   {3}{W} (4)

The great hart stood like a statue, its hide painted gold by the dawn. The Champion laid down her weapons and stepped forward within an arm's length of the beast. The hart, sacred to Heliod and bathed in the god's own light, bowed to the Champion, marking her as the Chosen of the Sun God.
—The Theriad



Color Identity: W,White
Printings:
Born of the Gods (Common)

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Griffin Protector

Creature Griffin   2 / 3   {3}{W} (4)

Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
The drums of war stir the hearts of all who fight for righteousness.



Color Identity: W,White
Printings:
Magic 2013 (Common)

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Grim Discovery

Sorcery {1}{B} (2)

Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Guardians' Pledge

Instant {1}{W}{W} (3)

White creatures you control get +2/+2 until end of turn.
A dozen fighting for each other are worth a thousand fighting for themselves.



Color Identity: W,White
Printings:
Magic 2012 (Common)

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Guilty Conscience

Enchantment Aura   {W} (1)

Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Those who most feel guilt don't need to, while those who most need to feel guilt never do.
—Order proverb



Color Identity: W,White
Printings:
Scourge (Common)

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Healer of the Pride

Creature Cat Cleric   2 / 3   {3}{W} (4)

Whenever another creature enters the battlefield under your control, you gain 2 life.
"No life is without meaning. No living thing is too small to be strong."



Color Identity: W,White
Printings:
Magic 2013 (Uncommon)

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Hidden Guerrillas

Enchantment {G} (1)

When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.



Color Identity: G,Green
Printings:
Urza's Saga (Uncommon)

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Higure, the Still Wind

Legendary Creature Human Ninja   3 / 4   {3}{U}{U} (5)

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
{2}: Target Ninja creature can't be blocked this turn.



Color Identity: U,Blue
Printings:
Salvat 2005 (Rare)

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Horned Troll

Creature Troll   2 / 2   {2}{G} (3)

{G}: Regenerate Horned Troll.
Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside.



Color Identity: G,Green
Printings:
Eighth Edition (Common)

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Humble Budoka

Creature Human Monk   2 / 2   {1}{G} (2)

Shroud (This creature can't be the target of spells or abilities.)
Each time wanderers entered the forest seeking enlightenment, Dosan was there, waiting for them to arrive.



Color Identity: G,Green
Printings:
Champions of Kamigawa (Common)

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Hunt Down

Sorcery {G} (1)

Target creature blocks target creature this turn if able.
"Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered."



Color Identity: G,Green
Printings:
Lorwyn (Common)

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Hypochondria

Enchantment {1}{W} (2)

{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.



Color Identity: W,White
Printings:
Torment (Uncommon)

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Illuminate

Sorcery {X}{R} (1)

Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.



Color Identity: R,Red,Blue
Printings:
Apocalypse (Uncommon)

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Imperial Mask

Enchantment {4}{W} (5)

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)



Color Identity: W,White
Printings:
Future Sight (Rare)

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Indrik Umbra

Enchantment Aura   {4}{G}{W} (6)

Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Color Identity: G,W,Green,White
Printings:
Planechase Anthology (Rare)

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Infectious Rage

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.



Color Identity: R,Red
Printings:
Judgment (Uncommon)

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Infernal Caretaker

Creature Human Cleric   2 / 2   {3}{B} (4)

Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.



Color Identity: B,Black
Printings:
Legions (Common)

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Ink-Treader Nephilim

Creature Nephilim   3 / 3   {R}{G}{W}{U} (4)

Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
When it awoke, the mirrors of the world reflected only darkness.



Color Identity: G,R,U,W,Red,Green,White,Blue
Printings:
Guildpact (Rare)

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Inner Fire

Sorcery {3}{R} (4)

Add {R} for each card in your hand.
"Heart of Sokenzan, I call to you! Lend me your fire."



Color Identity: R,Red
Printings:
Saviors of Kamigawa (Common)

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Bummer

267 cards found.